3rd Quarter classes begin the week of Jan 12, 2026.
You can see key dates in our Google calendar or view our Academic Calendar. You can also view the schedule as a grid (below) or as a list.
Quarter beginning January 12, 2026 |
Thursday
Science Kids: Chemistry Sampler (10AM)
Quarter(s): 3
Day(s): Thu
Open Spots: 0
Science Kids is a lab-based science sampler program where our youngest scientists will be exposed to the concepts, acquire scientific vocabulary, and learn hands-on skills to needed to be comfortable with more advanced science classes as they get older. Your first or second grader will come home with an understanding of concepts like phases of matter, melting point, buoyancy, and life cycles. Most importantly, young students will gain confidence discussing science concepts and working with science equipment. Labs will teach students how to use a thermometer, take linear measurements, weigh items on a scale, peer into a microscope, record elapsed time, and make scientific sketches, for example. Each quarter will reinforce principles and lab skills around a central, unifying theme. In Chemistry sampler students will learn about acids and bases, melting point, physical properties, solutions, polymers, and simple reactions that give off heat, gas, etc. A lab fee of $20.00 is due payable to the instructor on the first day of class. Topics in this Series: Living World (Quarter 1), Physics Fun (Quarter 2), Chemistry Sampler (Quarter 3), and Earth/Space (Quarter 4).
10:00 am-10:55 am
1st-2nd
Engineering Exploratorium: Propel & Power Lab
Quarter(s): 3
Day(s): Thu
Open Spots: 0
Exploratorium is a lab-based class that focuses on the "E" in STEM- Engineering! Each lesson integrates hands-on building with science, math, and technology. Students will learn about concepts like forces, energy, friction, and electricity while applying skills like measurement, budgeting, geometry and data collection. Working in teams, they’ll follow the engineering design process to brainstorm, build, and refine solutions to real-world challenges. Third quarter, engineers will Learn about: xxxx. Students will tackle simulated challenges that span a variety of engineering disciplines- civil engineering, structural engineering, and mechanical engineering. Student engineers will work together to solve problems and brainstorm options given a variety pf project materials. For each project, students will be challenged to adjust their designs, make modifications, re-design to optimize their creations, and retest performance. Basic building, measuring, and data collection will be used to challenge all minds in engineering! Third quarter, students will build rockets, gliders, a wind-powered car, parachutes, a solar-powered rover, and squirt-gun powered boats as they test velocity, simple machines, buoyancy, surface tension, gravity, and air resistance. They will be introduced to the four forces of flight, alternative energy, Newton's 3rd law, and Bernouilis principle. A lab fee of $20.00 is due payable to the instructor on the first day of class. Topics in this Series: Standout Structures (Quarter 1); Marvelous Machines (Quarter 2); Propel & Power (Quarter 3); and Extreme Entertainment (Quarter 4)
11:00 am-11:55 am
3rd-4th
Science Synergy: Chemistry Connections (THU)
Quarter(s): 3
Day(s): Thu
Open Spots: 0
Science Synergy is a multi-disciplinary exploration that helps students discover the connections between scientific fields, emphasizing the interrelated nature of modern science. It offers a hands-on approach to the natural and physical sciences while integrating key concepts from biology, physics, chemistry, geology, and astronomy. Students will build a strong foundation in scientific understanding while applying critical thinking and scientific inquiry needed to succeed in middle and high school sciences. Each quarter centers around a unifying theme that reinforces essential principles and lab skills. In Chemistry Connections, students will delve into the properties of matter, focusing on elements, compounds, and chemical reactions. Through hands-on activities and guided inquiry, students will gain a practical understanding of atomic structure and the periodic table. A lab fee of $20.00 is due payable to the instructor on the first day of class. Topics in this Series: Biology Basics (Quarter 1),Physics Fundamentals (Quarter 2), Chemistry Connections (Quarter 3), and Environmental Explorer (Quarter 4)
12:00 pm-12:55 pm
5th-6th
CSI: Forensic Investigations
Quarter(s): 3,4
Day(s): Thu
Open Spots: 0
Students will delve into the world of crime scene investigators (CSIs) as seen each week on Law and Order, NCIS, and the CSI television series! Students will be introduced to the field which combines knowledge of biology, chemistry, and physics!
1:00 pm-1:55 pm
7th-8th
(Semester Long)
Science Kids: Chemistry Sampler (2PM)
Quarter(s): 3
Day(s): Thu
Open Spots: 0
Science Kids is a lab-based science sampler program where our youngest scientists will be exposed to the concepts, acquire scientific vocabulary, and learn hands-on skills to needed to be comfortable with more advanced science classes as they get older. Your first or second grader will come home with an understanding of concepts like phases of matter, melting point, buoyancy, and life cycles. Most importantly, young students will gain confidence discussing science concepts and working with science equipment. Labs will teach students how to use a thermometer, take linear measurements, weigh items on a scale, peer into a microscope, record elapsed time, and make scientific sketches, for example. Each quarter will reinforce principles and lab skills around a central, unifying theme. In Chemistry sampler students will learn about acids and bases, melting point, physical properties, solutions, polymers, and simple reactions that give off heat, gas, etc. A lab fee of $20.00 is due payable to the instructor on the first day of class. Topics in this Series: Living World (Quarter 1), Physics Fun (Quarter 2), Chemistry Sampler (Quarter 3), and Earth/Space (Quarter 4).
2:00 pm-2:55 pm
1st-2nd
BuildZone (THU, Q3)
Quarter(s): 3
Day(s): Thu
Open Spots: 4
Enter the BuildZone and step into a world of endless possibilities, where over 10,000 building components are at your fingertips! From Keva Planks to K'Nex, Magnatiles to Marble Runs, Tubelox, Chaos Tower, and Pipe Builders-this is the ultimate mash-up of all things construction. Here, you're the architect, the engineer, the mastermind. Stack it, snap it, connect it-then remix it! What happens when you combine pieces from totally different sets? You get taller towers, stronger structures, and mind-blowing mega builds! Build solo masterpieces or team up for cool collaborations. Every session is a chance to dream big, build bigger, and let your imagination break all the rules. This is a hands-on afternoon lab intended to provide opportunities for kids to socialize and tap into their creative energy in a relaxed club setting. No formal curriculum or lessons are provided. This is a supervised 75-minute free-build session followed by 15 minutes of clean up. All participants are expected to help pick up and to follow all Compass rules on indoor behavior including respecting materials, supplies, and furnishings.
3:00 pm-4:30 pm
2nd-6th
Digital Clubhouse: Code Breakers (Intro)
Quarter(s): 3
Day(s): Thu
Open Spots: 2
In Digital Clubhouse, students will learn the basics of coding languages like HTML, JavaScript, and CSS through a series of web projects and design challenges to develop fluency in essential computer skills and a fun, interactive introduction to the world of coding. Our youngest coders will use the simple drag-and-drop block programming language designed for kids. Kids will learn the logic statements, variable inputs, algorithms, and sequencing patterns behind coding. Using a colorful and visual framework to reach young learners, each lesson includes hands-on activities and problem-solving adventures to develop a foundation for future coding classes. Non-readers should wait another year and not register for this level. Digital Clubhouse is a computer lab environment in which students work through the Black Rocket curriculum under the direction of computer science coaches. The lab environment allows students to enroll at any quarter, fosters brand new coders, and encourages those with prior coding experience. In the "Intro" level of a course (i.e., Part 1), students will work through the fundamentals of a new digital skill. In the "Continuing" level (i.e., Part 2), students who continue from "Intro" will develop new skills and will design and code an individual project. New students who enroll in "Intro" will begin with the introductory lessons. In order to differentiate instruction between new and continuing students, coaches work with small pull-out groups, pairs, or individuals to provide additional support as needed. The class tuition includes a student technology fee that covers the use of instructor-provided classroom laptops loaded with the required software, applications, and licenses. At the end of the class, students will receive access to Black Rocket's interactive learning platform to continue their coding journey at home. Topics in this Series: Young Coders (Quarters 1, 2); Code Breakers (Quarters 3, 4).
12:00 pm-12:55 pm
1st-2nd
Digital Workshop: Minecraft Movie Makers (Intro)
Quarter(s): 3
Day(s): Thu
Open Spots: 2
In Digital Workshop, kids will create an animated Midecraft video using the same skills that professionals at Pixar and Disney Animation Studios use. They will discover the process of keyframing and the technique of tweening to bring their own Minecraft adventures to life and to share the content on YouTube (optional). Digital Workshop is a computer lab environment in which students work through the Black Rocket curriculum under the direction of computer science coaches. The lab environment allows students to enroll at any quarter, fosters brand new coders, and encourages those with prior coding experience. In the "Intro" level of a course (i.e., Part 1), students will work through the fundamentals of a new digital skill. In the "Continuing" level (i.e., Part 2), students who continue from "Intro" will develop new skills and will design and code an individual project. New students who enroll in Part 2, "Intro/Continuing" will begin with the introductory lessons. In order to differentiate instruction between new and continuing students, coaches work with small pull-out groups, pairs, or individuals to provide additional support as needed. The class tuition includes a student technology fee that covers the use of instructor-provided classroom laptops loaded with the required software, applications, and licenses. At the end of the class, students will receive access to Black Rocket's interactive learning platform to continue their coding journey at home. Topics in this Series: Stop Motion Animation (Quarters 1, 2) and Stop Action Short Film (Quarters 3,4).
1:00 pm-1:55 pm
3rd-4th
Digital Lab: Design a 3D Video Game (Intro)
Quarter(s): 3
Day(s): Thu
Open Spots: 1
In Digital Lab, students will explore conceptualization, level design, graphics, sounds, and simple coding to make their first video game in a 3D developer environment. Digital Lab is a computer lab environment in which students work through the Black Rocket curriculum under the direction of computer science coaches. The lab environment allows students to enroll at any quarter, fosters brand new coders, and encourages those with prior coding experience. In the "Intro" level of a course (i.e., Part 1), students will work through the fundamentals of a new digital skill. In the "Continuing" level (i.e., Part 2), students who continue from "Intro" will develop new skills and will design and code an individual project. New students who enroll in Part 2, "Intro/Continuing" will begin with the introductory lessons. In order to differentiate instruction between new and continuing students, coaches work with small pull-out groups, pairs, or individuals to provide additional support as needed. The class tuition includes a student technology fee that covers the use of instructor-provided classroom laptops loaded with the required software, applications, and licenses. At the end of the class, students will receive access to Black Rocket's interactive learning platform to continue their coding journey at home. Topics in this Series: Design a 2D Video Game (Quarters 1, 2); Design a 3D Video Game (Quarters 3, 4).
2:00 pm-2:55 pm
5th-6th
Beginner 'Bots: Rush Hour! (Thu)
Quarter(s): 3
Day(s): Thu
Open Spots: 1
Discover the world of robotics using kids' favorite, interlocking building bricks! Students will build and program a different whimsical, mechanized project each week using the WeDo 2.0 robotics system by LEGO Education. Third quarter, rush hour comes to Compass as students build and program automated vehicles like a dune buggy, Formula 1 race car, tow truck, tractor trailer, bus, and more. Their robots will be built using special-shaped LEGO components from the WeDo Educational set, motors, motion sensors, tilt sensors and a programmable, Bluetooth control unit ("brain"). Student will use classroom tablets to program the control units using an intuitive drag-and-drop coding modules. Prior experience with LEGO or coding is not required. All equipment is furnished. This class will begin on 1/22/26 and meet on 3/12/26. Topics in this Series: Animated Animals (Quarter 1), Jurassic Giants (Quarter 2); Rush Hour! (Quarter 3), and Creepy Crawlies (Quarter 4).
10:00 am-10:55 am
2nd-3rd
Robot Fab Lab: Tomb Explorer (Thu)
Quarter(s): 3
Day(s): Thu
Open Spots: 4
Design, build, and program an explorer robot to navigate newly discovered, unmapped ancient tomb. Each week, students will improve their robots though the addition of new sensors and components and will program their devices to navigate a maze and collect treasure. Students will use the brand new LEGO Education Spike Prime robotics sets. They will build with motors, wheels/axles, gears, levers, and special components. Students will have to install touch, sound, color, and infrared sensors while also learning to program sequences and commands that use input/output devices for controlled movements and precise turns. Using the drag-and-drop Spike Prime coding menu, students will learn to program their robots while experimenting with key concepts such as fixed values, variables, loops, and logic constructs. This course integrates science, engineering and computational thinking while introducing physical constraints, units of measurement, and coordinate systems. But, don't worry, this is a beginning robotics class. Prior experience is not expected, but returning students are welcome. Each student will build his/her own robotic project, so students can progress and customize at their own pace. In general, in this class, students will spend two weeks assembling, three weeks programming, and two weeks testing and re-designing their projects. This class will begin on 1/22/26 and meet on 3/12/26. Topics in this Series: Lunar Lander (Quarter 1); Battle Bots (Quarter 2); Tomb Explorer (Quarter 3), and Soccer Bot Showdown (Quarter 4)
11:00 am-11:55 am
5th-6th
| Art / Music | Science / Technology | Humanities / Social Sciences | Language Arts |
| Extracurricular | Math | Foreign Language | (Full Classes) | Private Lessons | Cooking | Lunch N Learn |
