Schedule and Room Assignments
3rd Quarter classes begin the week of January 13, 2025.
You can see key dates in our Google calendar or view our Academic Calendar. You can also view the schedule as a grid (below) or as a list.
Quarter beginning January 13, 2025 |
Monday
War Room: Military Intelligence- Winning the War
Quarter(s): 3,4
Day(s): Mon
Open Spots: 6
Perhaps you have heard that "knowing is half the battle." This class will realize that as we examine the roles of military intelligence and espionage in conflicts. A fundamental goal of military intelligence is to fight smarter, not harder, on the battlefield. For context and inspiration, the class will examine the history of the real spies of WWI, their methods, failures, and successes. This semester will continue at the height of the First World War in 1916. The war some people naively thought would be "over by Christmas" has dragged on unceasingly for years now. Millions of men have been thrown into the trenches with little to nothing to show for it. The war must end, or the empires fighting it will fall from sheer exhaustion. Something must be done, but what? Where? Intrepid agents have been sent to seek new fronts that the enemy surely cannot hold or new ways to strangle the flow of war material overseas. Industrial sabotage, submarine and economic warfare must all come together to ensure that the enemy cannot continue to support their efforts at the front. New allies must be established, perhaps through intrigue or the revelation of plots against formerly neutral powers. The continuing mission, should students choose to accept it, is to use secret codes and a modified tabletop RPG (role playing game) system to simulate missions, discover the enemy's secret plans, and give an edge to the forces on the battlefield. While Compass's 3D History classes will simulate the battles in the field, this class will assume the supporting role by attempting to infiltrate enemy lines with field agents. War Room students in the "headquarters" will direct both their field agents and the missions of the frontline troops in 3D History. The decisions of War Room students on Monday will affect the play of 3D History students on Friday, and outcomes of the 3D History role play on Friday will dictate the work of the War Room the following Monday. While co-registration in both classes is not required, some students may want to dual register in order to see both the tactical and strategic aspects of a major engagement and how military intelligence affects the outcomes. This course is recommended for teens who have a passion for military history or an interest in a future career in intelligence. Topics in this Series: World at War (Semester 1) and Winning the War (Semester 2). Students continuing from first semester receive priority pre-registration for second semester. Workload: Students should expect to spend 0-1 hour per week outside of class. Assignments: Course documents including period maps, photographs and recreations will be made available through a class Google Drive link emailed to parents and students, as well as a class YouTube playlist for any videos watched in class or assigned as homework. Assessments: Will not be given. Credit: Homeschool families may wish to count this course as a component (partial) credit in World History, US History, Military History, or Career Exploration for purposes of a high school transcript.
10:00 am-10:55 am
9th-12th
(Semester Long)
Economic Empires: Corporations, Capitalists & Consumers- a ...
Quarter(s): 3,4
Day(s): Mon
Open Spots: 4
In this class, students will model the complex and interconnected economies of post-Industrial Revolution in the early twentieth century. The class will use a custom role-playing game (RPG) to simulate multiple, interconnected industrial economies and global supply chains. Each student will begin the semester as the Head-of-State of a world power. They will make decisions within the framework of their historically accurate government type, such as the absolute monarchy of Tsarist Russia or a republic like France, but in true role-playing fashion, they will create characters and build their "backstories" for these heads of state. Students will practice managing labor forces and forging commercial and military alliances with classmates to secure resources and economic prosperity for their nations. They will learn to balance the role of government in directing resources during war and peace to keep their populations safe, fed, and happy using the game resources available to them. Using the lessons taught in class, students will navigate their interconnected business world, learning to either cooperate with or destroy their rivals. Using their carefully documented ledgers, the class will learn to manage key business elements, from keeping their labor force happy enough not to strike, forging deals and making partnerships, and of course, influencing government policy to their benefit. The end of the semester should make clear how each business is interdependent on another, the benefits of cooperation or forceful acquisition. What role does a good (or bad) government play in encouraging and safeguarding investment and for whose benefit? Above all, it should stress the importance of keeping orderly records, making safe vs highly rewarding investments, and how to successfully manage working relationships. By recreating the circumstances of the early 20th century growth in factories and consumerism, and navigating them in the role playing game, students should understand the how and why of the history they have played. Topics in this Series: Tycoons, Titans & Tyrants- Late 19th century (Semester 1), Corporations, Capitalists & Consumers- Early 20th century (Semester 2). Students continuing from first semester receive priority pre-registration for second semester. Prerequisites: None Workload: Students should expect to spend 1-2 hours per week outside of class. Assignments: Course documents including period plans, photographs and recreations will be made available through a class Google Drive link emailed to parents (and students who provide their email address), as well as a class reading list of articles/excerpts and YouTube playlist for any videos watched in class or assigned as homework. Assessments: Informal assessments will be given at the instructor's discretion, but assignments will not be scored or graded. Each student's financial success in the game will be an indicator of their learning and participation for purposes of assigning a grade. Parents will also be given shared access to their student's business plan with instructor and ledger, with instructor comments at the conclusion of class. Textbook/Materials: None What to Bring: Paper or notebook, pen or pencil Credit: Credit: Homeschool families may wish to count this course as a component (partial) credit in History, Economics, or Business for purposes of a high school transcript.
12:00 pm-1:55 pm
9th-12th
(Semester Long)
Debate and Decisions in Democracy
Quarter(s): 3,4
Day(s): Mon
Open Spots: 4
2:00 pm-2:55 pm
9th-12th
(Semester Long)
AP Modern World History- Lecture **Online**
Quarter(s): 1,2,3,4
Day(s): Mon
Open Spots: 8
AP students are required to enroll in this additional lecture section. The lecture is recorded and open to all Modern World History Students. It is tentatively scheduled for 12:00 pm- 12:55 pm online (subject to an alternate time by consensus of AP-enrolled students). A physical meeting room will be designated for on-campus students who have classes immediately before or after this virtual session.
12:00 pm-12:55 pm
10th-12th
(Year Long)
Art / Music | Science / Technology | Humanities / Social Sciences | Language Arts |
Extracurricular | Math | Foreign Language | (Full Classes) | Private Lessons | Cooking | Lunch N Learn |